![]() ![]() the leftover is (as i wrote) an 4X Space game that is not bad. ![]() one thing no other 4X space game have tryed before - and mainly one of the 2 things stellaris have promisseed at start that shine above other 4X Space games at this time - but have failed hard on both. Have get Stellaris at the beginning with the promisse for 3 different hyper-travel methods. (not specialy over the part with "Eliott" - as it was other 4X Space games before without travel restrictions and it will come other - it is no magic to programming this. Once you've tasted DW's movement freedom, and all its strategic and tactical possibilities, there's no turning back. But when I saw that space travel would be constrained, I wasn't interested anymore. I would probably have loved many aspects of Stellaris. But as to why it is possible in DW (1 or 2) to travel anywhere, without being constrained by "space routes", I believe that's because Eliott, the main (only?) DW programmer is very good at programming and at programming efficiency. I have yet to experiment late game in DW2, so I don't know what the performance will be. so no match in any way with the stellaris gfx engine. nothing at all smooth - and this not even in midgame. In contrary the DW2 engine is even not usable in "real" fullscreen - only window on desktop, with or without border - the "fake" fullscreen. (as mentoned by Pocus it is the same engine that EU-IV use - who play totaly smoth and flawless in 4k on my machine today with the whole globe visible, thousands of units in move and many things under the hood claculating with all DLCs) ![]() smoth even with many things go one on screen. ![]() ) - have played stellaris for years - it is a medicore 4X game at best from the point of game machanics.īut the gfx engine whope the floor with the DW2 engine. Stellaris "have" an problem with the performance on late game (the root are the many "mostly senseless as anyway no impact have" citizens calculations. This musst be from the thread creator an pure fanboy or troll posting. ![]()
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